Animal companions pathfinder 2e

The crocodile tucks its legs and rolls rapidly, twisting its victim. It makes a jaws Strike with a +2 circumstance bonus to the attack roll against the grabbed creature. If it hits, it also knocks the creature prone. If it misses, it releases the creature. Your companion is a crocodile or a similar crocodilian reptile, such as an alligator or ...

Animal companions pathfinder 2e. Path 1: Irrelevant, animal companions don't gain actions in a way that interacts with slowed. Path 2: Animal Companions gain 3 actions but are limited to 2. So Slowed 1 doesn't matter but slowed 2 does. Path 2b: Animal Companions gain 2 action, so slowed 1 matters and slowed 2 completely disables them. Problematic Complication that may even be ...

The Eidolon is a fantastic concept: a pet which you build from the ground up with a pool of "evolution points". No two Eidolons look or behave the same way, and with a bit of planning you can make an Eidolon serve nearly any purpose and fill nearly any role in a party. Much like an Animal Companion, Eidolons typically fall into front-line ...

Uncommon Earth. Source Rage of Elements pg. 40. Your companion is an earth elemental, such as a living boulder or sod hound. PFS Note Druids of the specifically listed orders may also take the other elementals (e.g. a wave order druid may take a water elemental companion). Access You are a member of the stone order.This is Command an Animal as written. Your animal companion is already trained and loyal/bonded to you, so the Will check is assumed automatic success. Instead of spending a number of actions to get it to do something using Command an Animal, you spend 1 action to give it 2 actions to use (it has its own action pool because it is a companion).Bat Legacy Content Source Advanced Player's Guide pg. 144 2.0 Your companion is a particularly large bat, such as a giant bat. Size Small Melee [one-action] jaws (), Damage 1d6 piercing Melee [one-action] wing (agile, finesse), Damage 1d4 slashing Str +2, Dex +3, Con +2, Int-4, Wis +1, Cha +0 Hit Points 6 Skill Stealth Senses echolocation 20 feet (the bat can use hearing as a precise sense ...The modular nature of Pathfinder Second Edition puts rangers in a strange place compared to their contemporaries in other systems. Animal companions are optional. Spellcasting is optional. Doing acrobatics while dual-wielding swords is optional. The system gives the ranger a lot of choices, but each one closes off other options.Knock Aside [one-action] SourceHighhelm pg. 109Requirements The animal companion's last action was a successful headbutt Strike. The goat automatically pushes the target back 5 feet, or 10 feet if the required Strike was a critical hit. Your companion is a breed of mountain goat populous in the Five Kings Mountains.

Animal companions can grapple, yes. First, they're all trained in athletics by default. Second, the snake animal companion has the constrict ability as its advanced manuver, but no special grab attacks or anything in it's stat block specifying it is specifically allowed to grapple, so if it couldn't, the ability would be useless. From that ...Some plants are really good at complementing and supporting each other. If you’re getting ready to grow vegetables this year—or if you just want the most robust flowers you can get...Legacy Content. SourceBestiary pg. 347A swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures, and must do so in order to use its damaging action.A creature with this trait can use only 2 actions per turn, doesn't have reactions, and can't act when it's not your turn. Your minion acts on your turn in combat, once per turn, when you spend an action to issue it commands. For an animal companion, you Command an Animal; for a minion that's a spell or magic item effect, like a summoned minion ...You might be able to Command an Animal more easily with a feat like Ride. Most animals know the Drop Prone, Leap, Seek, Stand, Stride, and Strike basic actions. If an animal knows an activity, such as a horse's Gallop, you can Command the Animal to perform the activity, but you must spend as many actions on Command an Animal as the activity's ...

SourceAdvanced Player's Guide pg. 145 2.0 Your companion is one of the various species of giant scorpion. Size Small Melee[one-action] stinger, Damage 1d6 piercing plus poison Melee[one-action] pincer ( agile ), Damage 1d6 slashing Str +3, Dex +3, Con +1, Int -4, Wis +1, Cha +0 Hit Points 6 Skill Stealth Senses darkvision Speed 30 feet Special ...An unseen companion increases its Wisdom modifier by 2 and its Strength, Dexterity, and Constitution modifiers by 1. It deals 3 additional damage with its unarmed attacks and deals an extra 1d4 precision damage against flat-footed targets (if the animal companion already deals precision damage, such as a cat, combine the precision damage).Level 16 (additional feat for AC): Animal +13, Construct +11 So while it looks like the same progress, it breaks down at level 14+ because animal companions get +2 stat vs. +1 and additional feats can be spent to increase the stat by another +1. Then of course, there's defense.Legacy Content. Alchemical Consumable Poison SourceTreasure Vault pg. 42 1.1 Ammunition any; Bulk — Activate[one-action] Interact Monster hunters favor bane ammunition that contains a capsule of reagents tailored to a particular type of creature— aberration, animal, beast, dragon, fey, giant, ooze, or both fungus and plant.

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SourceCore Rulebook pg. 216 4.0 Your companion is a horse, pony, or similar equine. Size Medium or Large Melee[one-action] hoof ( agile ), Damage 1d6 bludgeoning Str +3, Dex +2, Con +2, Int -4, Wis +1, Cha +0 Hit Points 8 Skill Survival Senses low-light vision, scent (imprecise, 30 feet) Speed 40 feet Special mount Support Benefit Until the ...The Animal Companion rules in Pathfinder 2e are very solid. For one action, the Command an Animal action allows your Companion to take two actions because they're a Minion. This gives any class that struggles to find a meaningful third action to spend in combat something impactful to do as your companion has a separate MAP from you.As for Train Animal, that feat is designed to teach Actions, not grant special abilities. It's designed for working with non-companion animals, since Companions already don't need a nature check to command them to take actions. Per the book, the only animal companion type with the Mount special ability is the Horse.You summon a common creature that has the animal trait and whose level is -1, such as those below. Heightening the spell increases the maximum level of creature you can summon. Heightened (2nd) Level 1. Heightened (3rd) Level 2. Heightened (4th) Level 3.

Jun 5, 2021 · Animal companions are a key component of druids and rangers, and through archetypes can be components of other classes. Selecting your animal companion is an important choice, and can have major effects on how your character functions on the table. With the right choices, your animal companion can be a scout, a striker, a defender, or a mount ...On your turn, you must spend each of your actions trying to escape the source of the fleeing condition as expediently as possible (such as by using move actions to flee, or opening doors barring your escape). The source is usually the effect or caster that gave you the condition, though some effects might define something else as the source.The feat that turns your Animal Companion into a Mature Animal Companion at Level 6 also lets them have one action to Stride towards your designated prey or Strike it without you spending an action to command them. So on your first turn, you could hunt+move+TT and have your companion move towards your foe. True.For many pet owners, the cost of veterinary care can be a major concern. Veterinary bills can quickly add up, especially when dealing with a sick or injured pet. Fortunately, there...Source Core Rulebook pg. 467 4.0. Your heroic deeds earn you Hero Points, which grant you good fortune or let you recover from the brink of death. Unlike most aspects of your character, which persist over the long term, Hero Points last for only a single session. The GM is in charge of awarding Hero Points. Usually, each character gets 1 Hero ...SourceGrand Bazaar pg. 54 Your animal companion is a large, flightless stag beetle. Size Medium or Large Melee[one-action] mandible, Damage 1d8 piercing Melee[one-action] foot ( agile ), Damage 1d6 bludgeoning Str +3, Dex +1, Con +3, Int -4, Wis +1, Cha +0 Hit Points 8 Skill Survival Senses low-light vision Speed 35 feet Special mount Support ...Either way, use the stats you were going to use and create a custom item called "guard dog" and subtract the appropriate amount. Reply. Flameloud. •. Sadly it is best to track the guard dog somewhere else. Probably just have them take the stat block so they can track the hp and such. Reply. One of my players, a rogue, purchased a guard dog ...Support Benefit The Ulgrem-Lurann grabs at your foe and zaps it. Until the start of your next turn, each time you hit a creature in the Ulgrem-Lurann's reach with a Strike, the creature takes an additional 1d4 piercing damage and 1d4 electricity damage from the Ulgrem-Lurann. If the Ulgrem-Lurann is nimble or savage, the piercing damage and ...Ability Modifiers. Source Core Rulebook pg. 214 4.0. An animal companion begins with base ability modifiers of Str +2, Dex +2, Con +1, Int -4, Wis +1, Cha +0. Each type has its own strengths and increases two of these modifiers by 1 each. These increases are already calculated into the stat blocks in Companion Types below.Order Magic. You have learned the secrets of another druidic order, passing whatever rites of initiation that order requires and gaining access to its secrets. Choose an order other than your own. You gain a 1st-level feat that lists that order as a prerequisite, and you are now a member of that order for the purpose of meeting feat prerequisites.3. Sort by: NoxAeternal. •. Once an Animal Companion becomes mature via a relvant feat, they get the Independant feature. If you dont use an action to command them, they get 1 action (usually at the end of your turn). This is usually a stride or strike or other action the player wants however the GM might overrule and decide that a different ...Undead Allies Undead Companions Source Book of the Dead pg. 37 Undead companions are loyal, though not fully sapient, entities that follow your orders, whether as an undead animal or an undead humanoid rendered mindless or nearly so by undeath. They work like animal companions in most ways. Most undead companions are uncommon, typically …

Mature Animal Companions. To advance a young animal companion to a mature animal companion (usually a result of one of your class feat choices), increase its Strength, Dexterity, Constitution, and Wisdom modifiers by 1. Increase its unarmed attack damage from one die to two dice (for instance 1d8 to 2d8), and its proficiency rank for Perception ...

Assuming the animal companion's master (master) was knocked unconscious or killed, the animal companion would likely do one of the following: Stand over the master and use it's two actions each round to attack the nearest enemy. Grab the master's body and run away, treat as though having fleeing 4. Be treated as an animal in a combat situation ...A construct companion is a loyal semi-sentient construct who follows your orders obediently and is roughly as intelligent as an animal. Your construct companion has the minion trait, and it gains 2 actions during your turn if you use the Command a Minion action to command it. If your companion is destroyed, you can spend 1 day of downtime and ...These define what the familiar is capable of. If the familiar is an animal that naturally has one of the abilities on the list, you have to pick that ability (e.g. if you have an owl as a familiar, you have to assign one of its abilities as Flier to reflect this). Intended use. By design, familiars are not meant to be combatants.You’ve trained your animal companion to blend in to its surroundings. Your animal companion gains the benefit of the Camouflage feat. If your companion is a specialized ambusher, its proficiency rank for Stealth increases to master (or legendary if it was already master).Archived post. New comments cannot be posted and votes cannot be cast. Nope, only Summoner/Eidolon share MAP. No other kind of companion does. Nope. Sometimes. When being ridden as a mount, then MAP gets shared. When operating separately, no.Archived post. New comments cannot be posted and votes cannot be cast. Nope, only Summoner/Eidolon share MAP. No other kind of companion does. Nope. Sometimes. When being ridden as a mount, then MAP gets shared. When operating separately, no.Feb 27, 2023 · The Animal Companion rules in Pathfinder 2e are very solid. For one action, the Command an Animal action allows your Companion to take two actions because they’re a Minion. This gives any class that struggles to find a meaningful third action to spend in combat something impactful to do as your companion has a separate MAP from you.Table 6-18: Barding. You can purchase special armor for animals, called barding (shown on Table 6-18). All animals have a trained proficiency rank in light barding, and combat-trained animals are trained in heavy barding. Barding uses the same rules as armor except for the following. The Price and Bulk of barding depend on the animal's size.Treat Wounds. * Rolling against a higher DC is optional.Critical Success The target regains 4d8 Hit Points, and its wounded condition is removed.Success The target regains 2d8 Hit Points, and its wounded condition is removed.Critical Failure The target takes 1d8 damage. You spend 10 minutes treating one injured living creature (targeting ...

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Companion Type Animal. Monster Entry Link. This small, sleek dinosaur has vicious, snapping jaws and feet that end in large talons for gutting prey. Starting Statistics: Size Small; Speed 60 ft.; AC +1 natural armor; Attack 2 talons (1d6), bite (1d4); Ability Scores Str 11, Dex 17, Con 17, Int 2, Wis 12, Cha 14; Special Qualities low-light ...The advantage of animal companions. An animal companion is an animal chosen by a druid, hunter, or a ranger as an adventuring aide. The nature of the bond between the individual and their animal companion is particularly strong and loyal. The nature of the bond advances the capabilities of the animal as the druid, hunter, or ranger gain ...Companion Type Animal. Monster Entry Link. This stout bird stands upon two long, muscular legs, each ending in a large, curved talon. A pair of undersized wings sprouts from amid its broad body feathers, as does a powerful neck ending in an avian head armed with a grisly serrated beak. Starting Statistics: Size Medium; Speed 50 ft.; Attack bite ...You might be able to Command an Animal more easily with a feat like Ride. Most animals know the Drop Prone, Leap, Seek, Stand, Stride, and Strike basic actions. If an animal knows an activity, such as a horse's Gallop, you can Command the Animal to perform the activity, but you must spend as many actions on Command an Animal as the activity's ...A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights.A construct companion is a loyal semi-sentient construct who follows your orders obediently and is roughly as intelligent as an animal. Your construct companion has the minion trait, and it gains 2 actions during your turn if you use the Command a Minion action to command it. If your companion is destroyed, you can spend 1 day of downtime and ...Chapter 1: Companions, Chapter 2: Camping, Chapter 3: Weather Spells [10] Aqueous Blast, Blazing Blade, Dawnflower's Light, Infectious Ennui, Inkshot, Phantasmal Protagonist, Scorching Blast, Transcribe Conflict, Vision of Beauty, Word of Revision Traits [3] Camping (Kingdom), Meal (Kingdom), Weather (Hazard)Snake Legacy Content Source Core Rulebook pg. 216 4.0 Your companion is a constrictor snake, such as a boa or python. Size Small Melee [one-action] jaws (), Damage 1d8 piercing Str +3, Dex +3, Con +1, Int-4, Wis +1, Cha +0 Hit Points 6 Skill Stealth Senses low-light vision, scent (imprecise, 30 feet) Speed 20 feet, climb 20 feet, swim 20 feet Support Benefit Your snake holds your enemies with ...Legacy Content. Uncommon SourceBook of the Dead pg. 38 Your companion is a skeletal horse, drake, elk, or other animal suitable for riding. Skeletal mounts can be collapsed, gathered into piles of bone, and packed away for storage. Size Large Melee[one-action] hoof ( agile ), Damage 1d6 bludgeoning Str +2, Dex +2, Con +2, Int -5, Wis +0, Cha +0 ...Unlike in pathfinder 1e, animal Companions in 2e don't just advance automatically relative to the pc's level. Additional feats are needed to be taken down the road Reply reply [deleted] • Yea when I read it was a new party with only 2 players at level I can't help but feel like every fight is gonna be a significant chance at a TPK until level ... ….

Campsite Meals [27] Baked Spider Legs, Black Linnorm Stew, Broiled Tuskwater Oysters, Cheese Crostata, Chocolate Ice Cream, First World Mince Pie, Fish-on-a-Stick, Galt Ragout, Giant Scrambled Egg with Shambletus, Grilled Silver Eel, Haggis, Hearty Meal, Hearty Purple Soup, Hunter's Roast, Jeweled Rice, Kameberry Pie, Mastodon Steak, Monster ...Investing Companion Items. Source Core Rulebook pg. 604 4.0. Any worn companion item needs to be invested. However, your companion needs to invest it rather than you doing so. This requires you to use the Invest an Item activity alongside your companion. A companion has an investiture limit of two items (instead of the 10-item limit a player ...SourceBestiary pg. 102Dogs are trusted and loyal companions that serve as guardians, protectors, and hunting companions. Their ability to detect prey or predators via scent and their predilection to accompany humanoids makes them ideal pets for most adventurers. There are hundreds of breeds of dogs in the world—from tiny lapdogs who shower ...Find out what you need to know about Southwest's Companion Pass. This video is part of our weekly YouTube series: To The Point. On this episode, News Editor Emily McNutt explains h...This is a short homebrew I made with a few more options for Animal Companions. This is my first time making a homebrew for Pathfinder 2E, and I also don't have much experience with GM Binder, so any critiques would be highly appreciated. Edit: I've updated the homebrew to version 1.1, including 4 new animals and 2 new specializations.This Animal Companion may contain spoilers from the Quest for the Frozen Flame Adventure Path Legacy Content Uncommon Source Pathfinder #177: Burning Tundra pg. 73 Your companion is an elephant or mammoth. Size Large Melee [one-action] tusk, Damage 1d8 piercing Melee [one-action] foot, Damage 1d6 bludgeoning Str +3, Dex +1, Con +2, Int-4, Wis ...Legacy Content. Source Treasure Vault pg. 216 1.1. You can purchase special armor for animals, called barding. All animals have a trained proficiency rank in light barding, and combat-trained animals are trained in heavy barding. Barding uses the same rules as armor except for the following. The Price and Bulk of barding depend on the animal's ...As it's so young, its intelligence hasn't developed yet, but some day, it will become a highly intelligent creature. An Ulgrem-Lurann has the beast trait instead of the animal trait but otherwise functions normally as an animal companion. Size Medium Melee[one-action] jaws, Damage 1d8 piercing Melee[one-action] tail, Damage 1d6 bludgeoning Str ... Animal companions pathfinder 2e, SourceCore Rulebook pg. 216 4.0 Your companion is a wolf or other canine creature, such as a dog. Size Small Melee[one-action] jaws ( finesse ), Damage 1d8 piercing Str +2, Dex +3, Con +2, Int -4, Wis +1, Cha +0 Hit Points 6 Skill Survival Senses low-light vision, scent (imprecise, 30 feet) Speed 40 feet Support Benefit Your wolf tears tendons ..., Campsite Meals [27] Baked Spider Legs, Black Linnorm Stew, Broiled Tuskwater Oysters, Cheese Crostata, Chocolate Ice Cream, First World Mince Pie, Fish-on-a-Stick, Galt Ragout, Giant Scrambled Egg with Shambletus, Grilled Silver Eel, Haggis, Hearty Meal, Hearty Purple Soup, Hunter's Roast, Jeweled Rice, Kameberry Pie, Mastodon Steak, Monster ..., Chapter 3: Classes / Companions Animal Companions Source Player Core pg. 206 An animal companion is a loyal comrade who follows your orders. Your animal companion has the animal and minion traits, and it gains 2 actions during your turn if you use the Command an Animal action to command it; this replaces the usual effects of Command an Animal, and you don’t need to attempt a Nature check., ellenok. • • Edited. An animal companion is never going to replace a party member, but it will be a great supplement to front liners. A good feats investment. Action econ is great and animal companions have a good amount of action options, tactical is optimal, but don't agonise over it., Treerazer. Treerazer, the self-styled Lord of the Blasted Tarn, is a powerful demon on the cusp of ascending to the true power of one of the rulers of the Abyss itself—a demon lord. For now, even as a nascent demon lord, Treerazer is a dangerous foe. Treerazer rarely leaves his swampy realm of Tanglebriar—a large thicket of tainted foliage ..., To give your Animal Companion actions, you have to spend 1A on your turn commanding the companion. When you do so, you immediately give the companion 2A, which it must use before you spend the rest of your actions. What those 2A are limited to is a bit vague in the rules - basic actions like Stride and Strike are definitely in, but more complex ..., As other people have commented, there's nothing stopping you from having all three. Plus, if you take the Beastmaster Archetype, you can have up to three animal companions, although only one is active at a time. The only thing the rules specifically forbid is that you cannot have a construct companion and an animal companion at the same time., Evil Legacy Content Source Advanced Player's Guide pg. 116 2.0 The tenets and causes of evil follow the rules provided in the Core Rulebook.While evil characters in general can range from self-serving but loyal allies to the extremes of depravity, evil champions are particularly vile, with a code that requires, enforces, and depends upon their villainous behavior., A riding drake has the dragon trait instead of the animal trait, but it otherwise functions normally as an animal companion. Size Large Melee[one-action] jaws, Damage 1d8 piercing Melee[one-action] tail, Damage 1d6 bludgeoning Str +2, Dex +1, Con +2, Int -4, Wis +1, Cha +2 Hit Points 8 Skill Intimidation Senses darkvision Speed 45 feet Special ..., Uncommon SourceBook of the Dead pg. 39 Your companion is a mindless zombie created from a soulless dead body, be it animal or humanoid. The stats below list a fist Strike, but this can be replaced by a claw or similar option better suited to the creature's form. Size Small or Medium Melee[one-action] fist, Damage 1d8 piercing Str +2, Dex +0 ..., Light theme from beyond the crypt. The default theme for the Archives of Nethys, forged on the fires of CSS3. A variant of the Dark theme, with stronger color contrast. Light theme with purplish hues and a simpler font. The original alternate theme for the Archives of Nethys., Move SourceBook of the Dead pg. 38 The skeletal mount Strides twice, with a +10-foot circumstance bonus to its Speed. Your companion is a skeletal horse, drake, elk, or other animal suitable for riding. Skeletal mounts can be collapsed, gathered into piles of bone, and packed away for storage., Here’s your chance to view travel through feline eyes. Daikichi and Fuku-chan are a pair of nomadic cats from Japan, traversing the Japanese islands with their owner, Nyanko. Here’..., Chapter 3: Classes / Companions Animal Companions Source Player Core pg. 206 An animal companion is a loyal comrade who follows your orders. Your animal companion has the animal and minion traits, and it gains 2 actions during your turn if you use the Command an Animal action to command it; this replaces the usual effects of Command an Animal, and you don’t need to attempt a Nature check., Source Your companion is a , bound to an item in your possession. Due to this bond, your ghost companion can move beyond the area of a single dwelling, but it's easier to disrupt than most incorporeal creatures. A ghost companion can be formed from a , , or other creature. The ghost isn't sapient and is unable to speak with the living., As other people have commented, there's nothing stopping you from having all three. Plus, if you take the Beastmaster Archetype, you can have up to three animal companions, although only one is active at a time. The only thing the rules specifically forbid is that you cannot have a construct companion and an animal companion at the same time., Mature Animal Companions. To advance a young animal companion to a mature animal companion (usually a result of one of your class feat choices), increase its Strength, Dexterity, Constitution, and Wisdom modifiers by 1. Increase its unarmed attack damage from one die to two dice (for instance 1d8 to 2d8), and its proficiency rank for Perception ..., Call Companion. You spend 1 minute calling for a different animal companion, switching your active companion for another of your animal companions., This is the Pathfinder Second Edition (Legacy) Core Rulebook. For the newly updated rulebook, please see Pathfinder Player Core. Advance Your Game. This comprehensive 640-page guide to the Pathfinder roleplaying game provides everything you need to set out into a world of limitless fantasy adventure!, Hyena Legacy Content Source Pathfinder #149: Against the Scarlet Triad pg. 80 Your companion is a hyena Size Small Melee [one-action] jaws (), Damage 1d8 piercing Str +2, Dex +3, Con +2, Int-4, Wis +1, Cha +0 Hit Points 6 Skill Intimidation Senses low-light vision, scent (imprecise, 30 feet) Speed 40 feet Support Benefit The hyena mockingly yowls at …, Source Advanced Player's Guide pg. 234 2.0. Cast [two-actions] somatic, verbal. Range 30 feet; Targets your animal companion. Duration 1 minute. Your animal companion grows much larger, towering over its foes in battle. Your animal companion becomes Huge, gaining the effects of a 4th-level enlarge spell. Your animal companion grows much larger ..., Uncommon Archetype. Source Pathfinder #152: Legacy of the Lost God pg. 76. Archetype Animal Trainer. Prerequisites Animal Trainer Dedication. You constantly have the effects of speak with animals as a 2nd-level innate primal spell. You gain a +2 circumstance bonus to Diplomacy checks to Make a Request of animals while this spell is active., Knock Aside [one-action] SourceHighhelm pg. 109Requirements The animal companion's last action was a successful headbutt Strike. The goat automatically pushes the target back 5 feet, or 10 feet if the required Strike was a critical hit. Your companion is a breed of mountain goat populous in the Five Kings Mountains., Although one of the Pathfinder 2e classes with no natural spellcasting ability, rangers do have easy access to an animal companion from the first level without …, The default theme for the Archives of Nethys, forged on the fires of CSS3. A variant of the Dark theme, with stronger color contrast. Light theme with purplish hues and a simpler font. The original alternate theme for the Archives of Nethys. A variant of the Light theme, based on the Rulebooks., Archetype SourceAdvanced Player's Guide pg. 160 2.0 Archetype Beastmaster Prerequisites Beastmaster Dedication You can enter a trance that allows you to briefly inhabit the body of one of your animal companions and share its senses. You gain the focus spell beastmaster trance. Increase the number of Focus Points in your focus pool by 1., Uncommon Earth. Source Rage of Elements pg. 40. Your companion is an earth elemental, such as a living boulder or sod hound. PFS Note Druids of the specifically listed orders may also take the other elementals (e.g. a wave order druid may take a water elemental companion). Access You are a member of the stone order., Bear Legacy Content Source Core Rulebook pg. 215 4.0 Your companion is a black, grizzly, polar, or other type of bear. Size Small Melee [one-action] jaws, Damage 1d8 piercing Melee [one-action] claw (), Damage 1d6 slashing Str +3, Dex +2, Con +2, Int-4, Wis +1, Cha +0 Hit Points 8 Skill Intimidation Senses low-light vision, scent (imprecise, 30 feet) Speed 35 feet Support Benefit Your bear ..., A construct companion is a loyal semi-sentient construct who follows your orders obediently and is roughly as intelligent as an animal. Your construct companion has the minion trait, and it gains 2 actions during your turn if you use the Command a Minion action to command it. If your companion is destroyed, you can spend 1 day of downtime and ..., What exactly is a Support action? Is it just a single-action ability that enables the animal's Support Benefit for that turn? I've seen some say that it's active so long as you've …, SourceGrand Bazaar pg. 72 Your companion is a strange creature, akin to a chair with bestial legs. Size Medium or Large Melee[one-action] hoof ( agile ), Damage 1d6 bludgeoning Str +3, Dex +2, Con +2, Int -4, Wis +1, Cha +0 Hit Points 8 Skill Stealth Senses low-light vision, scent (imprecise, 30 feet) Speed 40 feet Special mount Support Benefit ..., Undead Allies Undead Companions Source Book of the Dead pg. 37 Undead companions are loyal, though not fully sapient, entities that follow your orders, whether as an undead animal or an undead humanoid rendered mindless or nearly so by undeath. They work like animal companions in most ways. Most undead companions are uncommon, typically …, A newbie inquires: printable animal companion sheet? 3rd Party Generally, I think the stock Paizo character sheet does a good enough job of recording character details, but it is missing a spot for animal companions and familiars.