Blade ward 5e wikidot

Rogue: Soulknife. A Soulknife possesses powerful psionic potential. They channel this reservoir of inner magic into tangible blades of psychic energy, striking at their victims' minds. They find easy employment as members of thieves' guilds, being particularly sought after as assassins, since their signature psychic blades leave behind no ...

Blade ward 5e wikidot. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around corners. A creature takes 20d6 fire damage and 20d6 bludgeoning damage on a failed save, or half as much damage on a successful one. A creature in the area of more than one fiery burst is affected only once.

Blade Ward has one specific use – to protect your squishy character from taking any bludgeoning, piercing, and slashing damage. That means you should use it right as you are at the cusp of dying in the middle of melee combat. And even then, you might not be safe! But when you have a situation spell, you need to keep that specific situation in ...

Range: Self. Components: V, S. Duration: 1 round. You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks. Grimoire. A searchable D&D 5e spell list.Absorb Elements. Source: Xanathar's Guide to Everything. 1st-level abjuration. Casting Time: 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage. Range: Self. Components: S. Duration: 1 round. The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack.Spell Name School Casting Time Range Duration Components; Blade Ward: Abjuration: 1 Action: Self: 1 round: V, S: Booming Blade: Evocation: 1 Action: Self (5-foot radius)Blade Mastery (UA) Source: Unearthed Arcana 15 - Feats. You master the shortsword, longsword, scimitar, rapier, and greatsword. You gain the following benefits when using any of them: You gain a +1 bonus to attack rolls you make with the weapon. On your turn, you can use your reaction to assume a parrying stance, provided you have the weapon in ...• Blade Ward • Booming Blade • Chill Touch • Create Bonfire • Eldritch Blast • Friends • Frostbite • Green Flame Blade • Infestation • Lightning Lure • Mage Hand • Magic Stone • Mind Sliver • Minor Illusion • Poison Spray • Prestidigitation • Sword Burst • Thunderclap • Toll the Dead • True StrikeFire Bolt. Source: Player's Handbook. Evocation cantrip. You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn’t being worn or carried. At Higher Levels. This spell’s damage increases by ...Simple Shadow Blade 5e Spell Text. Shadow Blade: (2nd-level illusion, 1 bonus action, Self, Concentration, up to 1 minute, V/S) Conjure a sword of shadow, a melee weapon with which you are proficient. It deals 2d8 psychic damage on a hit and has the finesse, light, and thrown properties (range 20/60).Frost Brand. Source: Dungeon Master's Guide. Weapon (any sword), very rare (requires attunement) When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage. In freezing temperatures, the blade sheds bright light in a 10-foot radius and ...

Pointing your finger to a target allows you to whisper a message. The spell doesn't travel straight and can pass through barriers. Note: The message can pass through 3 feet of wood blocks, 1 foot of stone, 1 inch of everyday materials, or a very thin sheet of lead. 15. Booming Blade.Steel Wind Strike. Source: Xanathar's Guide to Everything. 5th-level conjuration. Casting Time: 1 action. Range: 30 feet. Components: S, M (a melee weapon worth at least 1 sp) Duration: Instantaneous. You flourish the weapon used in the casting and then vanish to strike like the wind. Choose up to five creatures you can see within range.Damage/Effect: Resistance to Bludgeoning, slashing, and piercing. Attack/Save: None. Components: V, S, Ritual/Concentration: N/A. Spell Description. You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.Luck Blade. Source: Dungeon Master's Guide. Weapon (any sword), legendary (requires attunement) You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws. Luck. If the sword is on your person, you can call on its luck (no action required) to reroll ...Range: 120 feet. Components: V, S. Duration: Instantaneous. You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several. Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage. At Higher Levels.Ray of Sickness. Source: Player's Handbook. 1st-level necromancy. A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.

Bard Spell List - DND 5th Edition. This bard spell list includes optional spells available from Tasha's Cauldron of Everything. For the bard spell list without optional spells, see Core Bard Spell List. Cantrip. 1st Level. 2nd Level. 3rd Level. 4th Level. 5th Level. 6th Level. 7th Level. 8th Level. 9th Level.Prestidigitation. Source: Player's Handbook. Transmutation cantrip. This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range: You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor ...Components: V, S, M (a withered vine twisted into a loop) Duration: Instantaneous. You invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature of your choice in that area must make a Constitution saving throw, taking 2d6 necrotic damage on a failed save, or half as much damage on a successful one.Range: 60 feet. Components: V, S, M (a miniature platinum sword with a grip and pommel of copper and zinc, worth 250 gp) Duration: Concentration, up to 1 minute. You create a sword-shaped plane of force that hovers within range. It lasts for the duration. When the sword appears, you make a melee spell attack against a target of your choice ...Warlock. Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular. You must have a Charisma score of 13 or higher in order to multiclass in or out of this class. The Warlock.

Gizmos element builder.

Blade Barrier. You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick.Misty Step. Source: Player's Handbook. 2nd-level conjuration. Casting Time: 1 bonus action. Range: Self. Components: V. Duration: Instantaneous. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. Spell Lists.You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of the point where the ice exploded must succeed on a Dexterity saving throw or take 2d6 cold damage.Mar 16, 2020 · Blade Ward has one specific use – to protect your squishy character from taking any bludgeoning, piercing, and slashing damage. That means you should use it right as you are at the cusp of dying in the middle of melee combat. And even then, you might not be safe! But when you have a situation spell, you need to keep that specific situation in ...Cleric: Zeal Domain (Amonkhet) Zeal is the fifth and final virtue of Amonkhet's society. The God-Pharaoh expects those he welcomes into the afterlife to desire it above all other pleasures and achievements, and for them to show their dedication, passion, and fervor through their actions. Hazoret is charged with cultivating this zeal in the ...

They create a physical or magical barrier, negate magical or physical abilities, harm trespassers, or even banish the subject of the spell to another plane of existence. Cantrip. 1st Level. 2nd Level. 3rd Level. 4th Level. 5th Level. 6th Level. 7th Level.Blade Ward. Produce Flame 5E Attributes. School: Abjuration. Level: Cantrip. Casting Time: One Action. Range : Self. Components: Verbal, Somatic. …They create a physical or magical barrier, negate magical or physical abilities, harm trespassers, or even banish the subject of the spell to another plane of existence. Cantrip. 1st Level. 2nd Level. 3rd Level. 4th Level. 5th Level. 6th Level. 7th Level.Thunderwave. Source: Player's Handbook. 1st-level evocation. A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much ...Expert. The Expert is a master of certain tasks or knowledge, favoring cunning over brawn. It might be a scout, a musician, a librarian, a clever street kid, a wily merchant or a burglar. To gain the expert class, a creature must have at least one language in its stat block that it can speak. A sidekick gains the following class features as it ...Blade Ward is a spell for 5th edition published in Player's Handbook (5e). 5e Spell Blade Ward Abjuration cantrip Casting Time: 1 action Range: Self Components: V, S Duration: 1 round Casters: Arcane Trickster, Bard, Eldritch Knight, Sorcerer, Warlock, Wizard Racial Spell of: Earth GenasiBlade Ward. Abjuration. Level: Cantrip. Casting time: 1 Action. Range: Self. Components: V, S. Duration: 1 Round. You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as ...Cantrips-Blade Ward 5th-level Spell-Synaptic Static Removed 2nd-level Spell-Shatter Magical Secrets 3rd-level Spell-Counterspell 4th-level Spell-Black Tentacles: Bardic Inspiration goes up to d10. We take Expertise in Deception and Intimidate, but either can be replaced with Persuasion at your preference. On the spell side, lots of things ...Components: V, S. Duration: Concentration, up to 1 minute. You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends. Spell Lists. Artificer, Cleric, Druid.Range: 30 feet. Components: V, S, M (the stem of a plant with thorns) Duration: Instantaneous. You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target. If the attack hits, the creature takes 1d6 piercing damage, and if the creature is Large or ...

Components: V, S. Duration: 8 hours. You touch a creature and grant it a measure of protection from death. The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends. If the spell is still in effect when the target is subjected to an effect that would kill it ...

Learned By: Bard, Sorcerer, Warlock, Wizard. You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.Prepare Blade Ward using the Ready Action. This is how it would work RAW: You: I use the Ready Action to cast the Blade Ward cantrip. If someone attempts to attack me, I'll activate the spell. My turn is now over. The obvious downside to this is that you cannot do this while also attacking normally on your turn.Sorcerer: Clockwork Soul. The cosmic force of order has suffused you with magic. That power arises from Mechanus or a realm like it-a plane of existence shaped entirely by clockwork efficiency. You, or someone from your lineage, might have become entangled in the machinations of the modrons, the orderly beings who inhabit Mechanus.This bard spell list includes optional spells available from Tasha's Cauldron of Everything. For the bard spell list without optional spells, see Core Bard Spell List. Cantrip. 1st Level. 2nd Level. 3rd Level. 4th Level. 5th Level. 6th Level.Rod, uncommon (+1), rare (+2), or very rare (+3) (requires attunement by a warlock) While holding this rod, you gain a bonus to spell attack rolls and to the saving throw DCs of your warlock spells. This bonus is determined by the rod's rarity. In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use ...Components: V. Duration: Concentration, up to 1 minute. The first time you hit with a melee weapon attack during this spell's duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. Additionally, if the target is a creature, it must succeed on a Strength ...You conjure up a wave of water that crashes down on an area within range. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Each creature in that area must make a Dexterity saving throw. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. On a success, a creature takes half as much damage ...Misty Step. Source: Player's Handbook. 2nd-level conjuration. Casting Time: 1 bonus action. Range: Self. Components: V. Duration: Instantaneous. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. Spell Lists.

Grinch tree hobby lobby 2023.

K80kap.

Blade Ward. level 0 - abjuration. You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks. Blade Ward. DnD 5e Spell. The caster gets resistance against bludgeoning, piercing, and slashing damage dealt by weapon ...Blade Ward is a spell that's available as of level 0, with a castingtime of 1 Action for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks'The DM has final say on such a curse's effect. At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours.Maneuvering Attack. When you hit a creature with a weapon attack, you can expend one superiority die to maneuver one of your comrades into a more advantageous position. You add the superiority die to the attack's damage roll, and you choose a friendly creature who can see or hear you. That creature can use its reaction to move up to half its ...This wizard spell list does not include optional spells available from Tasha's Cauldron of Everything or spells from the Unearthed Arcana playtests. For the complete wizard list, see Wizard Spell List. Cantrip. 1st Level. 2nd Level. 3rd Level. 4th Level. 5th Level. 6th Level.Death Ward. Source: Player's Handbook. 4th-level abjuration. Casting Time: 1 action. Range: Touch. Components: V, S. Duration: 8 hours. You touch a creature and grant it a measure of protection from death. The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends.An earth genasi's skin can be the colors of stone and earth or a human skin tone with glittering sparkles like gem dust. Some earth genasi have lines marking their skin like cracks, either showing glimmering gemlike veins or a dim, yellowish glow. Earth genasi hair can appear carved of stone or crystal or resemble strands of spun metal.Dryer sheets are pretty awesome, whether it's for detangling a thread or keeping basboards dust-free. And apparently they can also keep your trash cans from smelling. Dryer sheets ...A bright streak flashes from your pointing finger to a point you choose within range then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot radius must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners.Blade Ward. Abjuration cantrip. Casting Time: 1 action. Range: Self. Components: V, S. Duration: 1 round. You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks. A searchable D&D 5e spell list. ….

Bard: College of Eloquence. Adherents of the College of Eloquence master the art of oratory. Persuasion is regarded as a high art, and a well-reasoned, well-spoken argument often proves more powerful than objective truth. These bards wield a blend of logic and theatrical wordplay, winning over skeptics and detractors with logical arguments, and ...Casting Time: 1 action. Range: Self (60-foot line) Components: V, S, M (a legume seed) Duration: Concentration, up to 1 minute. A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be ...Link to patreon, merch shop, discord and twitter:https://www.patreon.com/Packtactics?f...https://discord.gg/Sh28ZN8PExhttps://twitter.com/Pack_Tacticsshttps:...Dragon Fear. Source: Xanathar's Guide to Everything. Prerequisite: Dragonborn. When angered, you radiate menace. You gain the following benefits: Increase your Strength, Constitution, or Charisma score by 1, to a maximum of 20. Instead of exhaling destructive energy, you can expend a use of your Breath Weapon trait to roar, forcing each ...Background: Noble. You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a ...• Blade Ward • Booming Blade • Chill Touch • Create Bonfire • Eldritch Blast • Friends • Frostbite • Green Flame Blade • Infestation • Lightning Lure • Mage Hand • Magic Stone • Mind Sliver • Minor Illusion • Poison Spray • Prestidigitation • Sword Burst • Thunderclap • Toll the Dead • True StrikeHow to learn. Classes: Class Level 1: Bard , Cleric , Sorcerer , Warlock , and Wizard. Class Level 3: Eldritch Knight Fighter , and Arcane Trickster Rogue. Races: Character level 1: High Elf, and High Half-Elf. ( Character level is the sum of all class levels for a multi-classed character.) Feats: Magic Initiate: Bard.Vortex Warp. Source: Strixhaven: A Curriculum of Chaos. 2nd-level Conjuration. Casting Time: 1 action. Range: 90 feet. Components: V, S. Duration: Instantaneous. You magically twist space around another creature you can see within range. The target must succeed on a Constitution saving throw (the target can choose to fail), or the target is ...Wizard. Wizards are supreme magic-users, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, brute-force mind control, and much more. You must have an Intelligence score of 13 or higher in order to ... Blade ward 5e wikidot, Sorcerer: Wild Magic. Your innate magic comes from the wild forces of chaos that underlie the order of creation. You might have endured exposure to some form of raw magic, perhaps through a planar portal leading to Limbo, the Elemental Planes, or the mysterious Far Realm. Perhaps you were blessed by a powerful fey creature or marked by a demon., Wizard. Wizards are supreme magic-users, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, brute-force mind control, and much more. You must have an Intelligence score of 13 or higher in order to ..., Armor of Agathys. Source: Player's Handbook. 1st-level abjuration. A protective magical force surrounds you, manifesting as a spectral frost that covers you and your gear. You gain 5 temporary hit points for the duration. If a creature hits you with a melee attack while you have these hit points, the creature takes 5 cold damage. At Higher Levels., A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as ..., Components: S. Duration: Instantaneous. You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level., Your dragonmark confers the following benefits: When you first take this feat, you gain the least dragonmark. You learn the spells listed under the Least column. At 5th level and higher, your mark becomes more potent, improving to lesser dragonmark. You also learn the spell listed under the Lesser column. At 9th level and higher, your mark's ..., Background: Astral Drifter. For longer than you can remember, you have traversed the Astral Sea. There, you experienced firsthand the wonders of the Silver Void: you stopped aging and no longer felt hunger or thirst. Driven by wanderlust, you drifted from one part of the Astral Sea to another, like a mote of dust on the wind., Mage Hand. Source: Player's Handbook. Conjuration cantrip. A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. You can use your action to control the hand., Aura of Vitality. Source: Player's Handbook. 3rd-level evocation. Healing energy radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centered on you. You can use a bonus action to cause one creature in the aura (including you) to regain 2d6 hit points. Spell Lists., Transfers by chopper are now available to LGA and EWR. Flying out of New York City? You can now sidestep Manhattan's gridlock and take a helicopter to any of the city's three airpo..., Blade Ward. From Player's Handbook, page 218. Description. Abjuration cantrip. Casting Time: 1 action. Range: Self. Components: V, S. Duration: 1 round. You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks., For example, if you are a 5th-level paladin, you have four 1st-level and two 2nd-level spell slots. With a Charisma of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell Cure Wounds, you can cast it using a 1st-level or a 2nd-level slot., Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a cleric or paladin) This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet's rarity. While ..., Shocking Grasp. Source: Player's Handbook. Evocation cantrip. Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can’t take ..., V. S. Class. Bard. Sorcerer. Warlock. Wizard. Spell Description. You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks. Is Blade Ward Good? Overall Rating: Red., Warlock: The Great Old One. Your patron is a mysterious entity whose nature is utterly foreign to the fabric of reality. It might come from the Far Realm, the space beyond reality, or it could be one of the elder gods known only in legends. Its motives are incomprehensible to mortals, and its knowledge so immense and ancient that even the ..., Fell Handed. Source: Unearthed Arcana 14 - Feats. You master the handaxe, battleaxe, greataxe, warhammer, and maul. You gain the following benefits when using any of them: You gain a +1 bonus to attack rolls you make with the weapon. Whenever you have advantage on a melee attack roll you make with the weapon and hit, you can also knock the ..., Booming Blade. Source: Tasha's Cauldron of Everything. Evocation cantrip. You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects and then becomes sheathed in booming energy until the start of your next turn., Blade Ward is a spell for 5th edition published in Player's Handbook (5e). 5e Spell Blade Ward Abjuration cantrip Casting Time: 1 action Range: Self Components: V, S Duration: 1 round Casters: Arcane Trickster, Bard, Eldritch Knight, Sorcerer, Warlock, Wizard Racial Spell of: Earth Genasi, Guards and Wards. Source: Player's Handbook. 6th-level abjuration. You create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, or one hundred 5-foot squares or twenty-five 10-foot squares). The warded area can be up to 20 feet tall, and shaped as you desire. You can ward several stories of a stronghold by ..., Warlock. Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular. You must have a Charisma score of 13 or higher in order to multiclass in or out of this class. The Warlock., This warlock spell list does not include optional spells available from Tasha's Cauldron of Everything or spells from the Unearthed Arcana playtests. For the complete warlock list, see Warlock Spell List. Cantrip. 1st Level. 2nd Level. 3rd Level. 4th Level. 5th Level., Druid. Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature's resilience, cunning, and fury. They claim no mastery over nature, but see themselves as extensions of nature's indomitable will. You must have a Wisdom score of 13 or higher in order to multiclass in or ..., Abjuration is one of the basic schools of magic. It involves spells that mainly work to protect the user, and their companions or to otherwise neutralize the presence of extraplanar beings. In the sections below, we will cover some of the best abjuration spells available, which classes have access to them, and how they work. Cantrip. Blade Ward., A bright streak flashes from your pointing finger to a point you choose within range then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot radius must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners., You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such ..., Mage Hand. Source: Player's Handbook. Conjuration cantrip. A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. You can use your action to control the hand., War Caster. Source: Player's Handbook. Prerequisite: The ability to cast at least one spell. You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits: You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage., Guards and Wards. Source: Player's Handbook. 6th-level abjuration. You create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, or one hundred 5-foot squares or twenty-five 10-foot squares). The warded area can be up to 20 feet tall, and shaped as you desire. You can ward several stories of a stronghold by ..., Chromatic Orb. Source: Player's Handbook. 1st-level evocation. You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 ..., The ward has hit points equal to twice your wizard level + your Intelligence modifier. Whenever you take damage, the ward takes the damage instead. If this damage reduces the ward to 0 hit points, you take any remaining damage. While the ward has 0 hit points, it can't absorb damage, but its magic remains., Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon’s breath weapon. Stirring (Rare). The Stirring weapon has the Slumbering property. In addition, you gain a +1 bonus to attack and damage rolls made using the weapon., Range: 60 feet. Components: V, S. Duration: Instantaneous. You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.