Divinity 2 summoner build

Conjure Incarnate is a Summoning Skill in Divinity: Orginal Sin 2. It materializes a controllable demon whose attributes, skills, and appearance depend on the surface it is summoned in, the caster's level and Summoning ability, and any Infusion used on it. Conjure a personal elemental that matches the ground surface it's summoned onto.

Divinity 2 summoner build. Divinity Original Sin 2 Build Guide for the Glacial Guardian, which is a Hydrosophist, Summoner hybrid Build. Glacial Guardian uses Intelligence and Wits to ...

Get just enough Necro, Pyro and Hydro to get Corpse Explosion (Necro 1/Pyro 1), Mass Corpse Explosion (Necro 2/Pyro 2), and Blood Storm (Necro 3/ Hydro 3). Focus alot on Warfare (get Bouncing Shield) and some Polymorth. You'll likely want to have Skin Graft and Apotheosis for the most OP build possible. You may also want some points in Aero for ...

Divinity Original Sin 2 Build Guide for the Glacial Guardian, which is a Hydrosophist, Summoner hybrid Build. Glacial Guardian uses Intelligence and Wits to ...Glacial Guardian – Water/Summoner Build. The Glacial Guardian uses a mix of Hydrosophist and Summoning Skills in order to control the battlefield in which they are fighting. One of the problems that water mages can have, is that they have to set: (Chilled + Chilled) OR (Chilled + Wet) in order to Freeze enemies.Elemental Mage / Summoner. Taking the Lizard class for this fire build is a decent idea, since you get the Dragon’s Blaze bonus ability to breathe fire. ... These are the four best Divinity: Original Sin 2 builds we’ve had the most luck with playing through the campaign and dominating in combat. What’s your favorite build, and what combos ...Just focus summoner first and then add utility skills and buffs. You could also try to make some form of cc/dps from your character but simply buffing the heck out of your summon and teammates + healing them etc. is strong and really unique to play. If you want your summon to deal magic damage.Like many builds, it starts one shot things from Act 2, including the final fight The game is called Divinity and the story is about becoming god, so it shouldn't be surprising summoner + necro Not recommended, there isn't any source version for Physical Summons

Divinity Original Sin 2 Guides. Builds, Tips, and Guides for Divinity Original Sin 2. A comprehensive list of detailed Build Guides with videos, as well as Dungeon Master tips, New Player Help, and Getting Started Guides. If you’ve been looking for advice on how to Build your party or character, then you’ll want to check out these Guides!Finesse: For every 1 point, your Summons gain a 1% Critical Chance Boost. Constitution: For every 1 point, your Summons gain a 3% Vitality Boost. Memory: For every 1 point, your Summons gain a 1.5% Armour and Magic Armour Boost. Wits: For every 1 point, your Summons gain 0.25m Bonus Range. As each point bonus is small, you may only feel a real ...Of course, there are still times when a summoner must get their hands dirty. Sometimes the Incarnate draws too much aggression or those totems get crushed easily. Thankfully, Summoning has a direct offensive skill that's decent enough in a pinch. RELATED: Divinity Original Sin 2: Amazing Must-See Mods For The Game. That would be Dimensional Bolt.Divinity 2 Builds Guide for the ranged Class: Ranger. Players utilizing this type of character will use a mix of Huntsman and Summoning Skills to make the tr...Balistic shot is among the most rediculous damage abilities in the game. Special arrows give you the abilty to cc any enemy you want to. Wizard: Extremely high damage throughout the game. Has a very easy time comboing spells with elemental affinity and benefits a lot from it due to many 2ap spells.Radiant Battlemage – Warrior/Mage Build. The Radiant Battlemage is an Aerotheurge variant of the fiery Battlemage Build I made back in October of last year. It aims to be an alternative melee Magic Damage dealer, while at the same time avoiding Aerotheurge spells that may harm other melee units. The drawback of this Build is that it …So it's either the memory stat eating away your attribute investment, or you have a compromised memory slots, making summons redundant rather than helpful. Lower the difficulty if you insist to try it. If it feels like you fall behind in the late game, then you can respec into full archer, if that is what you want.This will allow you to deal decent damage, stay alive and have a significant assortment of spells. These two stats are very important to make the Elementalist function. You will need many Memory slots in order to get this build working. As an Elementalist you will be using Armour that requires Intelligence.

Turn 1: 300 damage. Turn 2: 300 + 300 damage. Turn 3: 300 + 300 + 300 damage. Turn 4: 300 + 300 + 300 damage. (and so on) And summoning can be done at relatively little risk compared to walking into melee range of enemies, and if your totems (placed away from yourself) get targeted, that's damage you're not taking.If you are going melee, go warfare, if you are going bow, go ranged. Same damage boost, + an added crit boost compared to warfare. If you are going magic, dump everything into int and pick up support spells. Terrain morphing or what ever you want. Wont have much AP no matter what path you take. #12.Blazing Deepstalker – Warrior/Mage Build. The Blazing Deepstalker is a Warrior that uses Warfare and Pyrokinetic Skills to deal both Physical and Fire Damage to its enemies. Unlike many Pyro/Warrior Builds that focus on the use of Master of Sparks, Blazing Deepstalkers specialize in the use of traps. Traps deal Fire Damage, and only scale ...Key Stats For This Build. Naturally, Strength is vital, as two-handed weapons and Warfare skills both rely on this attribute. On the same note, Two-Handed and Warfare both allow this class to deal ...

Tom stinnet rv.

The strongest summoner build uses a supercharged fire incarnate or fire slug to detonate mass traps. On subsequent rounds you use venomous aura and totems to output some sustained damage. ... Started a new campaign after i stopped halfway trough ACT 2 on my first run, right now this is my understanding of the Divinity setting. r/Pathfinder ...Race: Custom Dwarf Starting Class: Cleric Level 18 Statistics Base Vitality: 3,899 HP Attributes: Strength 14 * Edited: forgot to plan ahead on Required Attribute to Equip End gear* Finesse 10 Intelligence 5 * Base: 10; -5 from Academy Lessons* Constitution 39 * Base: 40; -2 from Spider's Kiss + 5 from Academy Lessons* Memory 17 Wits 10 Combat Skills: Huntsman 2 Hydrosophist 3 Geomancer 1 ...Race: Custom Dwarf Starting Class: Cleric Level 18 Statistics Base Vitality: 3,899 HP Attributes: Strength 14 * Edited: forgot to plan ahead on Required Attribute to Equip End gear* Finesse 10 Intelligence 5 * Base: 10; -5 from Academy Lessons* Constitution 39 * Base: 40; -2 from Spider's Kiss + 5 from Academy Lessons* Memory 17 Wits 10 Combat Skills: Huntsman 2 Hydrosophist 3 Geomancer 1 ...Hi. As a nice gesture I thought I would post my summoner druid build that is great in this new format and not too pricey. This is up to lvl 90, If you want to add points into something else afterwards go for it. without further ado, here goes: 12 point raven 1 point oak sage 20 point spirit wolf 20 point dire wolf 20 point grizzly 20 point heart of wolverine then in the shape shifting tree: 1 ...

Summoner/Mage Build Recommendations. Hey everyone, I am currently running a Summoner/Mage build (Only like level 8 currently) and I am looking for a good build to go with. Should I be using wands? What should I focus my points in? What spells should I be using/looking for? Also I am playing co-op so if that means anything.Since the DE limited Lone Wolf skills to non-Lone Wolf levels, your summoning still caps at 10+gear. You'll be able to max it out by level 3-4 and it will be very strong. But will quickly lose strength as your other stats increase and the stats of the summons remain about the same.COMBAT SHOWCASE at 8:20(2017) Divinity Original Sin 2 Ultimate Summoner Warfare Build-----FOR DONATIONS:Patreon: https://www....This means you can build a focused physical damage build (finesse, warfare, ranged, hunts, etc) and your elemental damage will benefit from all the physical scaling as well as critical hits. Note that the tooltips for elemental damage arrows are incorrect - the damage will appear to scale with the elemental damage skills, when in fact they ...Related: Best Divinity: Original Sin 2 Cleric build. The best build for a Ranger in Divinity: Original Sin 2. Strike true, and strike first; this is the mantra of an excellent Ranger in Original ...Divinity Original Sin 2 Build Guide for the Duelist. The Duelist is a Rogue Build that focuses on high burst damage and Dodging to avoid being hit. ... Atm the moment I'm using your Tidalist, archer/summoner, juggernaut and this duelist build. Seems to be going fairly well. around 52 hours in and just started act 2. I explore everything and ...Lone Wolf will make it doable, with summoning maxed at 3 if you grab all skilled up, and at 4 and 5 put points into warfare and scoundrel, then max those 2 and do what you want with the last 5. But if you aren't going lone wolf, just make a dual dagger character and then a summoner character as two separate things. #10.★ Crimson Queen (Necromancer) - Honour Build ★↓↓↓ Time stamps & more informations below ↓↓↓ ♦ Detailed Written Guide: https://steamcommunity.com ...But you can certainly add it to the build and make it perfectly viable. Fire staff with sparkstriker (and a summoner in the group to double the efficiency of master of sparks) and like 2 warfare skills is all you need to make melee staff quite an effective part of the overall build. Sparks aren't up the whole fight after all.For healing purposes, put 1-2 points (=2-4 due to lone wolf) in necromancy. Unless your foes have retribution, which is quite seldom, your selfheal with necromancy is sufficient. If they do have retribution, go for living on the edge. If you play a melee, get Blitz Attack, Phoenix Dive, Battering Ram and if possible 1-2 more mobility skills.Divinity Original Sin 2 Build Guide for the Summoner of Sparks, which is a Warfare, Summoner hybrid Build. Summoner of Sparks uses Intelligence, Wits and som...

The best build for a Cleric in Divinity: Original Sin 2. This class uses a lot of Physical and Water damage abilities, and has an innate bonus damage bonus to the Undead, as all Clerics do.

Memory is the most important stat. Put enough points into STR/FIN/INT to wear the gears you want, then lots of points into Memory for all the skills you want (you'll need a lot for a support summoner), then the rest either into INT for slightly more effective buffs and heals, or into CON for survivability. Wield a shield.Divinity Original Sin 2 Builds: Summoner of Sparks. Divinity Original Sin 2 Builds: Battlemage. Pyrokinectic Skills. Bleed Fire ♦ Corpse Explosion ♦ Deploy Mass Traps ♦ Epidemic Of Fire ♦ Fire Whip ♦ Fireball ♦ Firebrand ♦ Flaming Crescendo ♦ Flaming Tongues ♦ Haste ♦ Ignition ♦ Infectious Flame ♦ Laser Ray ♦ Mass ...Pair Sneaking With The Right Backstab Entrance. Backstab remains one of the most powerful assets of a Rogue build in Divinity: Original Sin 2, especially with its compatibility with the game's ...The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios ... and eventually the inner demon spell later all lie in the summoner skill. Can’t wait to play this archetype! Anyone have any other skills I should spec in to further enhance this archetype? Share ... Help me build the unluckiest, most random ...Ulminati. •. No stats are important for summoner, except the summoning stat itself. Pick whatever stat complements your weapon of choice or backup skill (if any). If you're going pure summoner then wits for spotting secrets, a little memory for memorizing everything and constitution for not dying is fine. Reply.If getting active and staying healthy were easy, everyone would do it...but we don't. We come home after a long day of sitting in a chair to de-stress by sitting in another chair, ...The only advice I can give is that you should do magic build since you'll both be focused on one armor type it will be easier to kill enemy's. You could go aro geo for a bit of varied damge. Necromancer + Summoner / Warfare depending on your playstyle, cant go wrong with that, plenty of room for adaptability.The max summon cap is set to 3 by default. You can increase or decrease this further in the settings menu (accessed with the Summoning Tweaks menu book, or LeaderLib's mod menu). Infusions can be "copied" for quick mass re-applying outside of combat. This works with Larian's Pet Power mod. Infusion skills have to be memorized for the copying to ...

Event center weslaco tx.

Arctic vehicle crossword clue.

For Fane it's pretty simple actually. Nearly every build can utilize extra turn. To minmax it (also, viable for most solo builds) you can use uncanny evasion + chameleon skin (and proper turn skipping) for being almost unkillable for some time. From 9th level you get skin graft to reset cooldowns of those two.Necro mage is the build I have had the most fun on. That one Grasp combo is obviously very strong, but the rest of its skills are a blast. Elemental Affinity is very easy to proc, then the mage can machine gun out all of its damage spells. Corpse Explosion does ridiculous damage and is fun to setup.If you want a damage tank, pick up some points of necromancy. Not for the skills, but for the self healing. Get like warfare 1 and spend the rest in two handed and necromancy. Deal good front line damage and heal your hp back up once you break armor. #5. Draescan Sep 18, 2017 @ 11:17am. Originally posted by Sinkitsune:Summoner is one build where you can really abuse Glass Cannon (+2AP), since you'll be doing the bulk of your rotation on the first turn. This means full Wits (with just a little bit of Memory), then Adrenaline + Flesh Sacrifice on the first turn (maybe even twice, with Skin Graft). There are of course lots of buffs you can put on your Incarnate ...Conjure Incarnate is a Summoning Skill in Divinity: Orginal Sin 2. It materializes a controllable demon whose attributes, skills, and appearance depend on the surface it is summoned in, the caster's level and Summoning ability, and any Infusion used on it. Conjure a personal elemental that matches the ground surface it's summoned onto.Build 1: RPG Division Shows Off His Ultimate Ranger Build. This version of an archer build specializes in pure, physical, and insane damage! You will enjoy the pleasures of extra damage, stealth, escaping when you need to, and powering through all of your foes. With the Talent of Elemental Ranger, you will be able to do bonus damage on …Divinity: Original Sin 2 builds are a diverse lot, varied beyond belief because of the complex skill system threaded throughout the game. ... Skills: Huntsman, Summoner, Ranged. The aim of this ...D ivinity Original Sin 2 Definitive Edition arrived a little over a 2 weeks ago, and with it came some interesting changes to the game. While most Builds remain untouched, there are some tweaks to a few of them. Players have been asking me to not only update these Builds, but also create new ones. In this guide I will be introducing the Tectonic Sage, and explaining just how it works. ….

Divinity: Original Sin 2. ... All of the massive damage and AP bonuses would get as a LW are kind of wasted playing as a summoner. Last edited by LaserGuy; May 17, 2019 @ 12:20pm #5. Chaoslink ... That's actually the build I used the very first time I went through the game solo on Tactician.Magic schools in Divinity: Original Sin 2 have been designed to facilitate user creativity of playstyles and builds; this Necromancer Overhaul is no exception. With the enhancements made to all Necromancer skills, along with the introduction of over 15 brand-new skills, this overhaul bolsters the creativity of Sourcerers.Late game Summon build. Hey everyone. My friend and I just started Act IV. He has Sebille as a heavy archer and Beast as a geo/war battlemage. I'm running prince as War/Necro build and Ifan as a Hydro summoner. I found a good rhythm with Ifan from Act II to the near end of Act III, but I feel the summons are just falling off.I'm going to share with you my favorite physical summoner/support build. Max summoning, then wear gears with +summoning to push summoning beyond level 10. Your primary stats don't matter. Memory is the most important stat. Put enough points into STR/FIN/INT to wear the gears you want, then lots of points into Memory for all the skills you want ...For Int based, you want to focus your stats into Intelligence first, followed by wits, and memory for spell slots. For skills, you only need 3 in necromancy (tops). You should then focus on Warfare (max this first), and splash in some Hydroshopist early (you'll want 1 Hydro and 1 Necro to use Blood Rain in Act 1, and 3 Hydro and 3 Necro to use ...You can run any build with summoning very well because it has no stat tied to it but running a high int hydro/summoner gets crazy good fast. Summoning really effectively requires 10 points into it for a beefier summon, but even the base level turrets are amazing. Especially if you spawn onto a pool of water.W ith the release of Divinity Original Sin 2 Definitive Edition on both PC and console, some changes have come to the game. One of the biggest ones was to the Torturer Talent, which now allows for certain Status Effects to be applied on top of Armour. This change impacts Magic Builds far more that Physical ones, because it affects Burning, Poisoned, and Necrofire.Divinity Original Sin 2 Build for the Stormchaser. A powerful Mage Build that uses Lightning to Air Damage to shock and stun it's targets into submission. ... Pretty new to Divnity but decided to play this build with a buddy who is running Summoner of Sparks. So far we are having fun and slowly are figuring out how to play. I've been loving ...Aug 22, 2023 · If you want to start as a Summoner, you can start with: Summoning 2, Incarnate, Totem, Dimensional Bolt/Farsight Infusion. Remove your level 1 Talent and don't pick one during character creation. Level 2 you can pick all Skilled Up and level 3 Torturer. The bonus points goes to Scoundrel and you get Adrenaline. Divinity 2 summoner build, Conjurer build. I've created a conjurer, and so far just at level 2. I was thinking to go mage skills, probably pyro/geo, to supplement and increase the power of my summons. But, I ran across advice yesterday that this approach becomes weak in later game, and summoners were better off in long term to build up some necro capabilities., This short video showcases my The Red Prince Summoner build in Divinity Original Sin 2. I have leveled Hydrophist and Aerothurge to 2 in order to give acces..., Elemental infusions *DO* in fact increase that resistance for your incarnate--fire infusion increases fire resistance, water infusion increases water resistance, poison infusion increases poison resistance, etc. The incarnate's resistances are bumped up to 100%, which means the incarnate will not heal from receiving that type of damage, but it ..., By Lost Sinner. ★ Mage build recommended for Human or Undead Human. This build is meant for solo experience as a Lone Wolf. ♦ My other works: • Solo Mage Series: link. • All Solo Builds: link. • Honour Walkthrough: link. ♦ Difficulty Mods used to make the fights more challenging: • Divine Scaling +2: enemies are 2 levels above player., It can work, but I would also consider going Poly instead of Geo if you are only looking at Geo for Fortitude. 2 points in Poly provides huge amounts of utility. Invis, chicken cc, wings for mobility, bull horns for charge, ect. Your points will be stretched reeeeeally thin because you HAVE to hit 10 summoning as soon as possible., Whatever you do don't split your damage per person. Don't use a battlemage build, (aero /warfare) because you split your damage 2 ways and are compeletely useless. I'd advise 2 physical 2 magic, warrior, rogue / ranger, summoner and aero / hydro or instead of a summoner a pyro / geo too, but that kind of works against aero/hydro sometimes., Sep 18, 2017 · incarnate: The bread and butter follows same rule of thumb as totem whatever surface you summon him on he takes on that element and gains a ability based on it. So fire gets fireball, poison gets poison dart and so on. Turns into a much larger version once you hit rank 10 summoning as you can see the difference here., Divinity Original Sin 2 Build Guide for the Glacial Guardian, which is a Hydrosophist, Summoner hybrid Build. Glacial Guardian uses Intelligence and Wits to ..., Summon Necromancers are a powerful, minion-based build that relies on your summoned army, golem and mercenary for damage, as well as ancillary curses, item auras and damage spells (Corpse explosion) to further enhance clear speed and minion damage. Summonmancers are a popular and fun build, that once optimized, allows you to summon a powerful ..., Find out 15 powerful character builds for D:OS2, including the Tidalist, the Druid, the Elementalist and more. Learn how to use spells, skills, infusions and pets to dominate the game., D ivinity Original Sin 2 Definitive Edition has been out for a bit over a month now, and with it came some interesting changes to the game. While most Builds remain untouched, there are some tweaks to a few of them. Players have been asking me to not only update these Builds, but also create new ones. In this guide I will be introducing the Venomous Sentry, and explaining just how it works., Hydro is also so-so scaling. What I would do, without drastically altering the focus of your build, would be to drop Necro down to the minimum required for the skills you're using (probably 2-3), drop Hydro down to 1-3 as well, then pump points into either Summoner for stronger sumons or Warfare for bigger Necro offensive damage., The Summon Necromancer is a classic build that can raise a large army of Minions through Raise Skeleton, Raise Skeletal Mage, Revive , and a Golem of their choosing. Combined with an array of debilitating Curses, this build is popular both for solo and party play. You can check the viability of this build in PvM by consulting our PvM Tier List. 2., Turn 1: Delay and turn stack or Time Warp (or both to triple turn stack lol). Flesh Sacrifice, Adrenaline, throw your traps, Skin graft, throw your traps again, throw fireball. Watch 8-10 traps explode on a single enemy and instantly kill them and gain another 2 AP. Be standing in fire if possible to reduce AP cost., The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios ... On my support summoner, I got summoning 10 mid act 2, including gear bonuses. If you are not Lone Wolf, don't rush it. ... It sounds like a very viable build - just be sure to get at least 1 point in the other magic skills, if only to also make ..., You can run any build with summoning very well because it has no stat tied to it but running a high int hydro/summoner gets crazy good fast. Summoning really effectively requires 10 points into it for a beefier summon, but even the base level turrets are amazing. Especially if you spawn onto a pool of water., This short video showcases my The Red Prince Summoner build in Divinity Original Sin 2. I have leveled Hydrophist and Aerothurge to 2 in order to give acces..., Summoner is amazing early game, at level 6 on lone wolf you just destroy everything. Summoner unfortunately doesn't scale well past that. That is why they basically become a support to a character that actually does things. I personally would rather just respec a summoner into literally anything else later on though., Blazing Deepstalker – Warrior/Mage Build. The Blazing Deepstalker is a Warrior that uses Warfare and Pyrokinetic Skills to deal both Physical and Fire Damage to its enemies. Unlike many Pyro/Warrior Builds that focus on the use of Master of Sparks, Blazing Deepstalkers specialize in the use of traps. Traps deal Fire Damage, and only …, In this guide, we'll swiftly go through the best builds of the game, briefly explaining how and why do they work. First we'll go through the full party builds, then we'll go through the Lone Wolf builds. They're the thing that was changed the most in the Definitive Edition so let's start that. Previously, Wolves were OP and IMBA, easily ..., Solo Honour Build - Wind Weaver (Enchanter) by Lost Sinner. ★ Enchanter Build for any origins. This build is meant for solo experience as a Lone Wolf. ♦ My other works: • Solo Enchanter Series: link • All Solo Builds: link • Honour Walkthrough: link ♦ Difficulty Mods used to make the fights more challenging: • Mons..., The 10 Commandments are biblical precepts issued to Moses on Mount Sinai and are considered to be divinely inspired, according to Judaism, Catholicism and other Christian denominat..., Raise Bone Widow effect. Scroll can be crafted by combining a Sheet of Paper, High Quality Shadow Essence, and Ancient Human Skull. Scales with level and Summoning. Range 13m. Is affected by range bonuses ( Far Out Man, Farsight) Devour Corpse can only target intact corpses. Devour Corpse's damage buff is 30%, and it stacks., Archer>all int builds (aero/hydro>Geo>necro>Pyro) > all other finesse builds > All strength builds. The one good thing a lone wolf summoner has is the ability to cast all 4 infusion buffs later in the game in the same turn as they summon. However, summoning still suffers from the same poor scaling issue it always has, though slightly less in ..., They just get 10 points. You get the summon element infusion by combining a fire skill book (any type) + summon skill (any type). For cursed element, same thing but one of either skill has to be a source skill book. All of the above stuff also works for either blood or cursed blood infusion., Late game Summon build. Hey everyone. My friend and I just started Act IV. He has Sebille as a heavy archer and Beast as a geo/war battlemage. I'm running prince as War/Necro build and Ifan as a Hydro summoner. I found a good rhythm with Ifan from Act II to the near end of Act III, but I feel the summons are just falling off., Incarnate is definitely the strongest and most versatile summon. I don't think any of the others really come close. Bone widow is probably the next best. Not as strong as the incarnate, but pretty decent for the 2 AP and 2 skill point investment. I've used Artillery plant on occasion., According to Illinois Legal Aid, an alias summons is a second summons that is issued if the person being sued did not receive the first summons. A second name or alias is often inc..., Summoning + Necromancer and some Questions. 1- How viable is this build, i have a necromancer and i was thinking of getting the Summoning skills but my friend said that your incarnate disappear when you use any Necromancer corpse skill. 2 - Is Polymorph recommended for what kind of build (Ranger, Mage, Melee)., W ith the release of Divinity Original Sin 2 Definitive Edition on both PC and console, some changes have come to the game. One of the biggest ones was to the Torturer Talent, which now allows for certain Status Effects to be applied on top of Armour. This change impacts Magic Builds far more that Physical ones, because it affects …, Venomous Sentry – Ranger Build. The Venomous Sentry is a unique Ranger, one of few possible Builds that can make use of the Elemental Ranger Talent, in addition to using the Reactive Shot skill …, The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios ... But if you're a low-mid damage or summoner build then pawn is clearly superior. Pawn would probably be a better ability overall, but I prefer executioner for high damage and lone wolf builds., Nov 4, 2020 · Not sure those two things should be related. If you want good and simple, build a standard archer with a standard 2h knight and follow up with two mages, either Pyro/Geo and Hydro/Aero or mix them up and do something like Pyro/Aero and Hydro/Geo. Safe, covers all basis and has an even split of damage. #1.