Eu4 trade steering

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Eu4 trade steering. Hopefully 2/5. The quick answer is in the first 70 seconds, past that you get a more in depth explanation. A continuation of a mini guide series where I answ...

Nov 6, 2018 · Trade power abroad - Europa Universalis 4 Wiki. Trade power abroad. Redirect to: Trade#Trade power abroad. Retrieved from " ". This page was last edited on 6 November 2018, at 15:36. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted. About Europa Universalis 4 Wiki.

See the screen shots for Novgorod node. lubeck has a base trade steering of 45%. so base 5%*1.45 = 7.25%. However as you can Sweden, Norway, and teuton are in there as well pushing trade foward. These tags in the scripted tag order are much higher than lubeck. The trade steering bonus nows seems to be ased on trade power instead.Go to eu4 r/eu4 • by ... One nation is stealing a tonne of my trade by steering it away from me to the north. I don't currently have a merchant to place in the node to guide it back down to me, so my option were to eliminate the nation or make it steer trade to me. Turned out it would do so diplomatically if I just gave them an alliance.Go to eu4 r/eu4. r/eu4. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ... Merchant republics give 5% trade steering per member Question I remember it being 2.5% before, I managed to get 60% trade steering with 12 members at the beginning of the game. Locked ...In today's Europa Universalis IV (EU4) video we will be checking out the Stock Market mod made as part of the 2023 EU4 Modathon. This mod overhauls the trade...Trade efficiency is the better choice, in pretty much all situations (and definitely overall). Trade efficiency is a simple modifier on how much money you collect from trade. 10% more trade efficiency = 10% more money from trade (it's additive though, so the more modifiers you get the less efficient it will be - though that only really happens ...Getting the highest trade income requires you to collect in the node where your main trade city is in. Switching it costs points, so I would rather keep collecting in Lisboa/Sevilla and increasing your trade power in the Ivory Coast by adding more light ships. You get an additional 10% bonus per trade mode you steer through.

Merchants steering trade gives you a +10% tradepower boost in your capital node each, regardless of where they are (previously they had to be upstream from your capital node, but this no longer applies and isn't variable any more, it's a flat +10% each). This bonus is lost if even a single merchant is collecting in a non-capital node.The event ID guide for Europa Universalis IV command event. Award. Favorite. Favorited. Unfavorite. Share. Created by. Butter Offline Category: Game Modes, Modding or ... 5 Years of +10% Trade Steering. ideagroups.1306 - 5 Years of +5% Heavy Ship Power. ideagroups.1307 - 5 Years of +5% Light Ship Power and 10% Trade Steering. ...Situated on the British Isles, England stands as a testament to resilience, naval power, and political intrigue. In this beginner's guide, we will explore how to harness the rich historical and strategic depth of England to carve out your empire, both on land and across the seas. From the rolling hills of the English countryside to the ...Trade ideas give merchants. You need colonists to get around Africa to Asia, where the real trade money come from. Expansion is recommended too, because you will have free casus belli on the Asians. Trade ideas are decent at some point, but should not be your first priority - exploration and expansion should be. 4.In this case, each nation gets 50% of the ducats. Their trade power is equal so the money is split evenly. Now let's say one nation has +20% steering. That means that nation now has effectively 120 power (for the purposes of steering only). That means 120/ (120+100) = 54.5% of the ducats get sent to their node instead of the previous 50%.trade power is sent"up" from a downstream node, make sure you have ships in the gulf of Aden node and you should see some power in the previous nodes. also make sure you don't have over extension and have a larg(er) trade steering. that is you should research the trade ideas and the dipomatic techs.

Some basic rules: Build marketplaces in trade centers. Give trade centers to merchant guilds if you're comfortable with estates. They boost the trading power of a province by something like 50%. Steering trade is usually better than collecting. Build manufactories in high value trade good provinces.Trade Efficiency, easy choice. Trade Efficiency gives you both trade power and trade income. Trade Steering only affects which node trade is forwarded to, not what proportion of trade leaves the node. Consider that the Trade-Quality policy is the only Trade Efficiency bonus higher than 10%, while there are plenty of 20%+ Trade Steering bonuses. 5.I saw while in the Nation Builder for my Norse Iceland game. It only costs 5 points base to get +500% and 0 points for a +250%. In the idea selector it sits right next to an option for trade steering that is only +5%/10/15/20 like most economic boots. Based on what I know about the trade game this would be extraordinarily overpowered.Advantages: it boosts trade. apparently also production. ignores the different culture and religion, so you keep your religion unity high and reduce the risk of having revolts. When you control more than 50% of the node trade power it grants you a new merchant. increases the naval force limit.You are collecting trade value in a specific node, using the power that is there. There are two ways to do this. First, it happens automatically in your "Main Trading City" also referred to as your Home node, or Capital. (With Wealth of Nations DLC your Main Trading City may move independent of your capital).Posted by u/VultureSausage - 1 vote and 2 comments

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Malacca seems like the best initially, since it has the most value, has the highest development provinces to colonize, and most trade in the region flows through it. But it also has the most competition. The Philippines and Moluccas would be the easiest to dominate, with high-value, isolated nations to conquer there.Trade Steering - any way to stop it? hularuns. Aug 22, 2013. Jump to latest Follow Reply. So, I'm playing a Byzantium game; taken back the greek peninsula, and now I have decent trade power in both Constantinople trade node and Ragusa. I would...12K. 323K views 2 years ago EU4 Mechanics Guides. An EU4 Trade Guide explaining how Trade works in Europa universalis 4. Trade in Europa Universalis 4 is a …Trade Value is added in a specific direction by nations steering in that direction. You can see this in the tooltip when hovering over one of the steering arrow icons on the Trade mapmode. This increases the amount of ducats shown in the steering box by the sum of the percentages indicated.Trade Steering increases this value. If you have +50% Trade Steering the 12 ducats will transfer and be increased by that value meaning that English Channel will increase by 18 ducats. This is a very powerful buff if you transfer trade a long way as it is multiplied each node.Getting the highest trade income requires you to collect in the node where your main trade city is in. Switching it costs points, so I would rather keep collecting in Lisboa/Sevilla and increasing your trade power in the Ivory Coast by adding more light ships. You get an additional 10% bonus per trade mode you steer through.

The Trade Steering one can get pretty dang good too if you have enough daisy chained but I prefer Governor's Mansion. Sacrifices money but you get a lot more manpower, 65% minimum autonomy (Expansion, Gov't Reform and this puppy) means you have a lot of manpower. Trade Company builds print cash anyway, you need warm bodies more.When instructing merchants to influence a trade node to move goods from this node to the next, that is known as Trade Steering.It is a modifier to the worth of trade goods being transferred from one node to the other; up to 5 merchants flowing in to a certain direction can apply their trade steering bonus, depending on their trade power (the strongest merchant provides the largest bonus).It has a value of 20 (16 in the node from provinces and 4g transferred from trade steering the previous node). You hold 50% trade power in the node, therefore you collect 10g in this node. Trading efficiency will act as a multiplier to this such as 10% or whatever, it is found on your trading tab. 3. Award.I don't want the trade to stay in Chesapeake, however, so I add ships (trade power) to that node, so the value will be going out once more. Portugal wants the same, so they also add trade power. Our combined trade power matches Vinland 9:1, thus 9 ducats will leave Chesapeake, and Vinland will only collect 1 ducats out of the incoming 10.To end this little parable: The problem is not with the steering mechanic. The problem is that you are dealing with an extremely crowded trade map. EU4 is not a trade simulation. It is primarily a game focused on War. Thus to get optimal results (steering trade to an end point and cashing in on it) you need to remove the competition.The Islamic nation of Malacca, situated at the tip of the Malayan peninsula, offers the player an excellent starting point on the way to controlling Indonesia and Indochina. Its idea group offers substantial bonuses to trade and naval effectiveness as well as a rare treat in the form of a free merchant. A skilled player should be able to fight ...I made an attempt to show how the trade works in EU4. This is a very basic guide which will explain all the mechanics that are involved in trading. ... is saying how if you don't have a merchant in a trade node your trade power will just be shared to the other countries steering trade in the node and you will not transfer anything by yourself ...Privateering is basically Collecting trade from nodes, and the good thing is that it does not require any trade power, but it has a malus compared to using a merchant to collect from trade, so for trade nodes that you have high power, go with protect trade. PS: You also get pp from privateering rival's nodes. 3.

Trade steering: 20% from custom ideas, 25% from trade ideas, 25% from the defensive/trade policy, 20% from the trade/expansion policy, 25% from English missions, and 100% from navy tradition. This gets you 215% trade steering, which, given it caps at 200%, is enough. This gives a 15% boost for trade value for every node it passes through.

Jan 27, 2024 · Trade and Economic Boost: Capitalize on “Siglo de Oro” and other economic-focused ideas to enhance your trade income and overall economic stability. Conclusion This Castille Guide is written for the vanilla version of EUIV – if you want to add up the fun of playing Europa Universalis IV, consider adding DLCs and content packs to your game.Maintaining a balanced diet is essential for overall health and wellbeing. For individuals with specific dietary restrictions, such as those following a low-potassium diet, it beco...A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online • yuje ... and you also gain +2.5% trade steering for each trade city (+2.5% from the trade league) which increase the value of outgoing trade when you steer trade for example if your merchant ...Depending on their trade power every nation taking action in that node (steering trade or collecting) will get a certain amount of value of the total in that node. It's a direct percentage of the percentage of trade power a nation has in that node, but there are a couple modifiers to your trade power (mercantilism, overextension, etc).Trade Efficiency, easy choice. Trade Efficiency gives you both trade power and trade income. Trade Steering only affects which node trade is forwarded to, not what proportion of trade leaves the node. Consider that the Trade-Quality policy is the only Trade Efficiency bonus higher than 10%, while there are plenty of 20%+ Trade Steering bonuses. 5.Remember that trade steering has a snowball effect. One player steering trade out node grants a 20% boost to the value leaving the node (1$ leaving the node turns into 1.2$ arriving at the downstream node). This benefit is accumulates with each player steering trade out of a node for a benefit of up to 46%.The trade efficiency isn't as good as it seems because it isn't actually a 15% boost to your trade income. All nations can get to 50% trade efficiency basically for free by midgame -10% from tech 16, 20 for being ahead of time, 20 from Burghers. Add in an extra 10 for a merchant collecting in home node.Trade Efficiency, easy choice. Trade Efficiency gives you both trade power and trade income. Trade Steering only affects which node trade is forwarded to, not what proportion of trade leaves the node. Consider that the Trade-Quality policy is the only Trade Efficiency bonus higher than 10%, while there are plenty of 20%+ Trade Steering bonuses. 5.Change home trade node to their if for some reason it isn't. Steer to novgorod privateer end nodes. There is. Build churches and manufactories. Simple fixing of trade nodes can net a few ducats extra but to make real money in EU4 you have to invest that money in conquering quicker or building economy buildings.Trade power abroad - Europa Universalis 4 Wiki. Trade power abroad. Redirect to: Trade#Trade power abroad. Retrieved from " ". This page was last edited on 6 November 2018, at 15:36. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted. About Europa Universalis 4 Wiki.

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Go to eu4 r/eu4 • by ... With +20% trade steering, if that country is the only one steering trade in a certain direction, the value bonus is increased from 5% to 6%. If another country with 0% trade steering is also steering in that direction and is before the country in tag order, the initial country's steering bonus only applies to the 2.5% ...Luckily you don't need to fill everything to make this calculator work. If you don't have knowledge about a node, or it isn't relevant to your situation you can leave it empty. When trade value flows from an unknown or irrelevant node to a know and relevant one, simply add the incoming trade value to the local trade value in the relevant node.Go to eu4 r/eu4 • by ... With +20% trade steering, if that country is the only one steering trade in a certain direction, the value bonus is increased from 5% to 6%. If another country with 0% trade steering is also steering in that direction and is before the country in tag order, the initial country's steering bonus only applies to the 2.5% ...Gavetta0 • 7 yr. ago. Each merchant steering gives a 10% modifier to your global trade power in the home node. Collecting outside your home node on the other hand gives maluses and no advantage in home node. 3. Reply. jonaskid • 7 yr. ago. Thanks for the explanation, that makes it more reasonable now. 2.It increases the value of all trade worth send downstream. Merchants employed have a minimum of 5%, national modifiers and trade company investment can increase this to say 10%. 1 good produced off Cloves worth 8 ducats being traded all the way through 10 trade nodes with 10% trade steering bonus end up being roughly 20 ducats. Reply.At a base rate, trade value steered towards the next node increases by 5%, however this is increased by the trade steering of the steering nation. So for example, a nation with 100% trade steering increases the trade value by 10% of the base trade value it steers to the next node.Military alliances and tactics: Secure France and England as allies for independence. Use diplomatic insult against Burgundy for strategic timing in conflicts.; Trade and economic growth. Trade capital and node control: Place your trade capital in the English Channel and focus on controlling strategic nodes like Genoa or Venice for maximum profit. Upgrade centers of trade and build stock ...Go to eu4 r/eu4 • by ... The act of influencing where the champagne goes is "trade steering." If nobody had any trade steering, all the champagne would start in places like Ethiopia, Hudson Bay, and Australia and wind up in Venice, Genoa, and the English Channel. But, luckily, we do have trade steering.By default it is a 5% increase for one merchant steering towards the given node, with diminishing returns from additional merchants from other countries, but trade steering also affects this. For example 50% trade steering will increase the bonus trade power to 7.5% for the first merchant.Privateering is basically Collecting trade from nodes, and the good thing is that it does not require any trade power, but it has a malus compared to using a merchant to collect from trade, so for trade nodes that you have high power, go with protect trade. PS: You also get pp from privateering rival's nodes. 3.The event ID guide for Europa Universalis IV command event. Award. Favorite. Favorited. Unfavorite. Share. Created by. Butter Offline Category: Game Modes, Modding or ... 5 Years of +10% Trade Steering. ideagroups.1306 - 5 Years of +5% Heavy Ship Power. ideagroups.1307 - 5 Years of +5% Light Ship Power and 10% Trade Steering. ... ….

Trade steering comes mainly from trade cities. Each gives 2.5% and I have about 90 of them. In addition, I switched to Mamluk ideas for 25%, had Pussian trade company event for 5%, Expansion-Trade policy for 20% and Trade-Defensive for 25%. Naval tradition gives up to 100%. Trade ideas gives 25%. The rest (about 100%) comes from national missions.Go to eu4 r/eu4 • by ... Depends on your trade steering but yeah, you wanna set all of your merchants to transfer to the cape and have your trade capital there so you automatically collect it. ReplySteering into Persia is probably a bad idea, from my experience there are a lot of nations active there (I even had Venice send a merchant there in a recent game). Unless you have the majority of trade power there, you might be better off collecting the trade rather than sending it to Persia where a lot of it will go to others. 1. Jimmy4608.Trade Efficiency, easy choice. Trade Efficiency gives you both trade power and trade income. Trade Steering only affects which node trade is forwarded to, not what proportion of trade leaves the node. Consider that the Trade-Quality policy is the only Trade Efficiency bonus higher than 10%, while there are plenty of 20%+ Trade Steering bonuses. 5.In this case, each nation gets 50% of the ducats. Their trade power is equal so the money is split evenly. Now let's say one nation has +20% steering. That means that nation now has effectively 120 power (for the purposes of steering only). That means 120/ (120+100) = 54.5% of the ducats get sent to their node instead of the previous 50%.To end this little parable: The problem is not with the steering mechanic. The problem is that you are dealing with an extremely crowded trade map. EU4 is not a trade simulation. It is primarily a game focused on War. Thus to get optimal results (steering trade to an end point and cashing in on it) you need to remove the competition.Oct 19, 2020 ... Did you know that it is actually possible to achieve ONE MILLION Income in Europa Universalis IV? Well, I guess we are going to test it.Collecting only in your home node gives you a trade ower boost of 10% for each merchant steering. Collecting in a node that isn't your home node gives you a 50% trade power penalty in that node. So generaly don't collect in multiple nodes. -1. So I think I understand the trade system pretty well.What does the option " trade steer " in war treaty do exactly? As Italy I've just made tunis trade steer to me but in Genoa trade node it just says I…A steering wheel that does not turn is usually an indication the power steering assembly is malfunctioning. There are several components to a power steering assembly that must be c... Eu4 trade steering, A Guided Example on Trade Steering: Why merchant order is the key & a crack at simplifying these mechanics for those who are confused . Tutorial ... A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio., The simple answer- Check your trade income before and after the switching from schema 1 to 2. Do whatever makes more money. The complex answer- the answer can be clearly one of these based off of additional factors- how much trade steering you have, the other nations at play, the geometry of the trade network, how much trade efficiency is lost from collecting at the third node, how much trade ..., Your trade capital gets +5 trade power, so yes, it's best to make your trade capital a province with high trade value and trade value modifiers. (i.e. CoT and/or estuary) Realistically speaking, this is just a matter of math. If you can make more money by changing trade capitals, then do it., An EU4 Trade Guide focuses on teaching how Trade works in Europa Universalis IV, with a good explanation of EU4 Trade Power, EU4 Trade Nodes, EU4 Trade Value..., Every Province does produce some base value of goods dependent on development and manufacturies. This gets multiplied by +xx% goods produced. The goods produced from all provinces in a node multiplied with its price is called trade value. Each time you route this trade value through another node it gets multiplied by trade steering (up to 5 times)., Thanks in advance. Collect in your home node and use other merchants to steer towards it. You get a boost to the amount of money you can control if you steer trade, so if you steer it to a node you collect from you can usually get more. You would want to collect trade if either A) the nodes you collect from are not downstream from that node ..., Remember that trade steering has a snowball effect. One player steering trade out node grants a 20% boost to the value leaving the node (1$ leaving the node turns into 1.2$ arriving at the downstream node). This benefit is accumulates with each player steering trade out of a node for a benefit of up to 46%., The North Sea node will always suck a huge portion of trade out of the White Sea node unless you conquer Norway and half of the British Isles. You would benefit more from conquering provinces in the Baltic Sea node to improve trade power in Novgorod, and from conquering provinces in nodes like Kiev and Samarkand that you can use to bring more ..., Getting the highest trade income requires you to collect in the node where your main trade city is in. Switching it costs points, so I would rather keep collecting in Lisboa/Sevilla and increasing your trade power in the Ivory Coast by adding more light ships. You get an additional 10% bonus per trade mode you steer through., #eu4 #europauniversalis4 TOP 5 Best Steering Trade Nodes you need to CONTROL in Europa Universalis 4Trade in Europa Universalis 4 is the source of great weal..., Collecting trade (outside of your primary node) gives you a 50% penalty in that node and prevents you from recieving the bonus trade power from steering trade (but MIGHT be overall more valuable depending on the exact cirumstances). Collecting trade in your primary tradenode with an active merchant gives you a +10% to collected income, though ..., Revision Rods & Rides, Rapid City, South Dakota. 4,315 likes · 2,454 talking about this · 160 were here. We offer turn key hot rods, customs and muscle cars. Full Sheet metal fabrication to award..., The multiple merchant thing there doesn't say that trade steering effects this It does say that: The boost is modified by the country's trade steering: for example, if the first merchant's country has +20% trade steering the boost from the merchant will be increased to +6.0%. The cap of 5 is per node., Really, without Courthouses, even a Territorial Core State with 50% Autonomy and 100% GC cost will beat a TC with 90% Autonomy (45% Production) and 50% GC cost. With Courthouses, a Territory with 10% Autonomy and 1% GC cost will beat a TC. So this is why streamers and minmaxers have been moving away with TCing everything ever since 1.30 GC change., Trade steering % can be further increased with trade steering modifier from naval tradition (100% at 100 tradition), trade idea (25%), policies, NI, or merchant republic, So even without any modifier, 5 nations steering out of a node with their merchants can increase trade value by 11.3%, or 22.6% if they all have 100 naval tradition., Go to eu4 r/eu4 • by ... With +20% trade steering, if that country is the only one steering trade in a certain direction, the value bonus is increased from 5% to 6%. If another country with 0% trade steering is also steering in that direction and is before the country in tag order, the initial country's steering bonus only applies to the 2.5% ..., It should be A or S tier, because once it does kick in, each coal province is a +5% good produced empire wide, even before considering it's the highest/second highest value trade good. It's insanely good. But the furnace is completely tied to coal, judging coal without the furnace is selling it extremely short., There’s also a trade value bonus when your merchants steer in a chain towards your home node. Generally you make more money when steering towards your home node. It’s a really fun mechanic IMO. As a rule of thumb: steer if there is a chain of nodes with at least 50% till the node where you collect., I see that the trade goes from the Moluccas to Malaca in western Indonesia. I can steer trade so all trade flows to South-Africa (colonised) and from there to Ivory Coast. This trade bastion is owned mostly by Spain and Portugal, steering all trade to the Mediterranean Sea. However I can send ships so all ducats flow directly to the English Canal., In theory, if you could grab Antwerpen as Hansa it would probably be the best. Netherlands has pretty good trade ideas too, and will be much easier to control Antwerpen with. Oman is a bit off-beat, but with enough merchants and ships you can create a nice trade chain from the lucrative Spice Islands and India. 1. true., A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online • ... Multiple nations in Italy/France were steering the trade out of the Rhein into Champagne and Genoa. Eventually I just smashed my way through the Genoa trade node instead of dealing with ..., HumanNeedsaHug • 2 yr. ago. Supposedly colonial nations used to go bankrupt to help the overlord in europe and India had a bigger economic boost on europe than the colonies did in comparison. So they made it so you get trade efficiency to get more out of india. You used to be able to get 300 ducats from trade by 1600 as england, now you can ..., Europa Universalis IV - Development Diary 12th of March 2024 - Venice, Italy, Netherlands ... trade, maritime prowess, and, to some degree, colonization. Either as important proponents of history, as is the case for Netherlands and Venice, or as valuable gameplay additions in Italy's case, these countries are due to receive new content with ..., It has a value of 20 (16 in the node from provinces and 4g transferred from trade steering the previous node). You hold 50% trade power in the node, therefore you collect 10g in this node. Trading efficiency will act as a multiplier to this such as 10% or whatever, it is found on your trading tab. 3. Award., Mercantilism is slightly better as it also increases your embargo efficiency. Trade steering: applies as an additional modifier when steering, which you will likely do a lot in every game. Caravan power: magical power that adds to your base power (before other modifiers) in inland nodes. It is very powerful depending on your location & strategy., Thanks in advance. Collect in your home node and use other merchants to steer towards it. You get a boost to the amount of money you can control if you steer trade, so if you steer it to a node you collect from you can usually get more. You would want to collect trade if either A) the nodes you collect from are not downstream from that node ..., Warning : Transfer trade power and steer trade peace options are buggy. Lets say you are country A, you declare on country B. Country C is transferring trade power to country B. You want country B to transfer trade power to you. The peace offer option will not appear for you. This is even if C cancels the transfer during the war, or if you ..., Trade steering is a modifier that increases the value which merchants pull down stream which I believe is calculated in order of tag order so the first tag applies their bonus then the next tags. If 5 merchants are pulling trade and your tag order is last then trade steering means nothing in that node., cywang86. • 6 yr. ago. Trade efficiency only helps final trade income calculation. Trade steering helps with the $ increased for a merchant steering. Abroad TP only works on non-home nodes where you DON'T dominate in. Domestic TP works on your home node, and nodes that you dominate in. Provincial TP works in every province that you own., Let's talk about Trade Steering in EU4.This video is part of a series of guides for Europa Universalis 4. ... Let's talk about Trade Steering in EU4.This video is part of a series of guides for ..., Dont worry and yes. You transfer trade with one of your merchants. Trade in Eu4 only travels one way, meaning you can't transfer trade from genoa back to alexandria, but you can transfer trade from say, aden upstream.. The way trade power works in EU4 is funny, in the sense that you get tradepower in nodes downstream from the one you dominate, which explains why the europeans have lots of ..., Steering into Persia is probably a bad idea, from my experience there are a lot of nations active there (I even had Venice send a merchant there in a recent game). Unless you have the majority of trade power there, you might be better off collecting the trade rather than sending it to Persia where a lot of it will go to others. 1. Jimmy4608., Trade Steering increases this value. If you have +50% Trade Steering the 12 ducats will transfer and be increased by that value meaning that English Channel will increase by 18 ducats. This is a very powerful buff if you transfer trade a long way as it is multiplied each node.